Nice Mob Variants is a standalone spinoff of Nice Mobs that focuses exclusively on mob variants, offering players more variety in an lightweight package. It includes every variant from Nice Mobs - plus new ones introduced specifically for this project.
The data pack is currently published only on Modrinth. All required assets are included in the data pack and can also be used as a resource pack. An automatically converted mod version is also available. You can download it here: Warping Wonders on Modrinth
When using the mod version in singleplayer worlds, the data pack does not need to be loaded as a resource pack. However, when using the mod version on a server, you must either include the assets from the data pack in your server’s resource pack or instruct players to install the mod locally.
All Black with Green Eyes
Spawns under the same conditions as the vanilla all black variant.

Creeper
Spawns in Plains Villages.

Embroidery
Spawns in Archaeoligcal Site structures in Desert Biomes.

Simba
Spawns in Badland & Savanna Biomes.

Skeleton
Spawns in Graveyard structures found in Dark Forest Biomes. Has also a chance to spawn instead of a vanilla Skeleton Horse Trap. Cannot be bred.

Soul
Spawns in Monolith structures found in Soul Sand Valleys.

Tiger
Spawns in Badland & Savanna Biomes.

Cluckshroom
Spawns in Fallen Mushroom structures generated in Mushroom Fields.

Creamy
Spawns in the same biomes as the vanilla temperate variant.

Dark Brown
Spawns in Forest Biomes.

Duck
Spawns in Swamp Biomes. Chickens renamed to "Benny" also become the Duck variant.

Ender
Spawns in End Farm structures generated in the End. Takes damage when in rain/water.
Teleports when taking damage.

Golden
Spawns in Villages & Savanna Biomes.

Ostrich
Spawns in warm Biomes like Savanna.

Pigeon
Spawns in Villages, Mansions & Pillager Outposts.

Rooster
Spawns in Sunflower Plains & Flower Forests. Lays no eggs. Crows in the morning.

Skeleton
Spawns in Graveyard structures found in Dark Forest Biomes. Has also a chance to spawn instead of a vanilla Skeleton Horse Trap. Cannot be bred. Lays no eggs.

Strider
Can only be found as a vehicle for Chicken Jockeys in the Nether.

Zombie
Can only be found as vehicle for Chicken Jockeys outside the Nether.

Cold Dark
Spawns in the same Biomes as the Cold variant.

Cold White
Spawns in the same Biomes as the Cold variant.

Creamy
Spawns in the same Biomes as the Temperate variant.

Dark
Spawns in the same Biomes as the Temperate variant.

Ender
Spawns in End Farm structures generated in the End. Takes damage when in rain/water.
Teleports when taking damage.

Gray
Spawns in the same Biomes as the Temperate variant.

Pink Moobloom
Spawns in Sunflower Plains & Flower Forests.

Skeleton
Spawns in Graveyard structures found in Dark Forest Biomes. Has also a chance to spawn instead of a vanilla Skeleton Horse Trap. Cannot be bred.

Wandering Trader
Has a chance to spawn leashed to a Wandering Trader.

Warm Gray
Spawns in the same Biomes as the Warm variant.

Yellow Moobloom
Spawns in Sunflower Plains & Flower Forests.

Dry
Breedable in Desert Biomes. Drops Sand when eating.

Ender
Spawns in End Farm structures generated in the End and can be bred in the End. Takes damage when in rain/water. Teleports when taking damage. Drops Crying Obsidian when eating.

Golden
Breedable in Badland Biomes. Drops commonly Raw Gold or rarely Emeralds when eating.

Guardian
Breedable in Monuments. Drops Sea Lanterns when eating.

Muddy
Spawns & is breedable in Mangrove Swamps. Drops Mud when eating.

Nether
Spawns in Nether Well structures generated in Warped/Crimson Forests. Breedable in the Nether. Drops Shroomlights when eating

Sculk
Breedable in Deep Dark Biomes. Drops Sculk when eating.

Creamy
Spawns in the same biomes as temperate variant.

Dark
Spawns in Forest biomes.

Ender
Spawns in End Farm structures generated in the End. Takes damage when in rain/water.
Teleports when taking damage.

Muddy Types
Spawn in the same biomes as their normal counterparts.

Pale
Spawns in the same biomes as temperate variant.

Skeleton
Spawns in Graveyard structures found in Dark Forest Biomes. Has also a chance to spawn instead of a vanilla Skeleton Horse Trap. Cannot be bred.

Spotted Types
Spawn in the same biomes as their normal counterparts.

Wandering Trader

Wild
Spawns in Forest biomes.

Black
Spawns in Old Growth Pine Taiga Biomes.

Dark
Spawns in Old Growth Pine Taiga Biomes.

Creaking
Spawns in Pale Garden Biomes.

Shiba
Spawns in Hot Spring structures generated in Cherry Grove Biomes.

Skeleton
Spawns in Graveyard structures found in Dark Forest Biomes. Has also a chance to spawn instead of a vanilla Skeleton Horse Trap. Cannot be bred.

Timber
Spawns in Grove Biomes and Snowy Villages.

White Black
Spawns in Taiga Biomes.

Cold
Spawns in cold and frozen Biomes like Deep Frozen Ocean.

Guardian
Spawns in the same biomes as Ocean Monuments generate.

Husk
Spawns in the same biomes as warm ocean ruins generate. Doesn't burn in sunlight.
