Every player in Fabled Roots belongs to one of 10 races. Your race is chosen when you first join the world and decides your size, a few of your attributes, the weapon type you are best with, where you feel strongest and which ability you can use. Races are meant to give each player a distinct flavor without locking them out of any part of the game.
The race can be changed later with Reset Roots in the Player Menu.
All races share the following mechanics:
Players of the same race are on the same team. By default, they cannot hurt each other and can see each other while invisible. Both can be changed by an admin on the Administration page.
| Race | Size | Home Turf | Weapon | Ability |
|---|---|---|---|---|
| Aetherian | 90–110% | Above Y 200 | Spear | Levitation |
| Dunesworn | 85–95% | Deserts & Badlands | Scimitar | Dries Wet Sponges |
| Endling | 105–120% | The End | Scythe | Levitates nearby entities |
| Frostborne | 95–105% | Snowy Biomes | Club | Slows nearby entities |
| Moonshroud | 85–100% | At Night | Throwing Knife | Invisibility |
| Netherian | 90–110% | The Nether | Broadsword | Fire Resistance |
| Oakhearted | 100–110% | Forests | Hatchet | Weakens nearby entities |
| Orebringer | 75–90% | Below Y 0 | Mace | Haste |
| Palehearted | 100–110% | Pale Gardens | Rapier | Night Vision |
| Turtlekin | 85–110% | Oceans | Trident | Conduit Power |
Light-footed skyfolk who feel right at home up high and in the breeze.
| Trait | Value |
|---|---|
| Size | 90–110% |
| Safe Fall Distance | 30 blocks (vanilla: 3) |
| Armor | −3 |
| Home Turf | Above Y 200 |
| Weapon Affinity | Hits with a Spear have a 25% chance to shoot a Wind Charge. |
| Ability | Slowly levitate while holding Jump (default key). |
| Race Color | A8FCFF |
Tough desert wanderers built for heat, sandstorms, and endless horizons.
| Trait | Value |
|---|---|
| Size | 85–95% |
| Armor | +3 |
| Knockback Resistance | −2 (cancels the knockback resistance of worn armor) |
| Home Turf | Biomes where Desert Pyramids generate |
| Weapon Affinity | Kills with a Scimitar grant Saturation for 3 seconds. |
| Ability | Crouch (default key) to dry Wet Sponges held in the main hand or off-hand. |
| Race Color | C2A76D |
Mysterious beings from the End, quiet, clever, and just a bit strange.
| Trait | Value |
|---|---|
| Size | 105–120% |
| Gravity | −50% |
| Fall Damage | +50% |
| Home Turf | The End |
| Weapon Affinity | Hits with a Scythe have a 25% chance to shoot a Shulker Bullet. |
| Ability | Crouch (default key) to give Levitation to all entities within 3 blocks. |
| Race Color | 5D3A9B |
Snowy survivors who don't mind the cold and always know where to find shelter in a blizzard.
| Trait | Value |
|---|---|
| Size | 95–105% |
| Movement Speed | +10% |
| Submerged Mining Speed | −50% |
| Home Turf | Snowy biomes (where Snow Foxes spawn) |
| Weapon Affinity | Kills with a Club freeze all entities within 16 blocks for a moment. |
| Ability | Crouch (default key) to give Slowness III to all entities within 4 blocks. |
| Race Color | A9D6E5 |
Night-loving folk who move like shadows and feel strongest under starlight.
| Trait | Value |
|---|---|
| Size | 85–100% |
| Sneaking Speed | +50% |
| Attack Damage | −30% |
| Locator Bar | Hidden from other players (transmit range 0) |
| Home Turf | During the night |
| Weapon Affinity | Hits with a Throwing Knife inflict Poison III for 3 seconds. |
| Ability | Crouch (default key) to turn invisible. |
| Race Color | B0B7D6 |
Fireproof and fearless, they're right at home near lava and never flinch at heat.
| Trait | Value |
|---|---|
| Size | 90–110% |
| Attack Knockback | +1 |
| Attack Speed | −25% |
| Home Turf | The Nether |
| Weapon Affinity | Hits with a Broadsword have a 25% chance to shoot a small Fireball. |
| Ability | Sprint (default key) to become Fire Resistant. |
| Race Color | B23333 |
Forest dwellers with calm spirits, strong roots, and a deep love for trees.
| Trait | Value |
|---|---|
| Size | 100–110% |
| Jump Strength | +50% |
| Safe Fall Distance | 3.5 blocks |
| Burning Time | +100% |
| Home Turf | Forest biomes |
| Weapon Affinity | Hits with a thrown Hatchet inflict Weakness II for 3 seconds. |
| Ability | Crouch (default key) to give Weakness to all entities within 4 blocks. |
| Race Color | 5B7B4D |
Cave explorers with a knack for mining and a backpack full of shiny stuff.
| Trait | Value |
|---|---|
| Size | 75–90% |
| Armor Toughness | +3 |
| Gravity | +20% |
| Home Turf | Below Y 0 |
| Weapon Affinity | Holding a Mace gives +0.5 attack speed. |
| Ability | Crouch (default key) to get Haste. |
| Race Color | 857A6F |
Quiet and pale, they're more at home in the dark and have a soft spot for forgotten places.
| Trait | Value |
|---|---|
| Size | 100–110% |
| Jump Strength | +25% |
| Safe Fall Distance | 3.3 blocks |
| Attack Damage | −10% |
| Burning Time | +50% |
| Locator Bar | Sees other players within 256 blocks |
| Home Turf | Pale Gardens |
| Weapon Affinity | Kills with a Rapier grant Absorption for 10 seconds. |
| Ability | Crouch (default key) to get Night Vision for 15 seconds. |
| Race Color | E8DADA |
Ocean travelers with sturdy shells and a laid-back love for the sea.
| Trait | Value |
|---|---|
| Size | 85–110% |
| Oxygen Bonus | +15 |
| Movement Speed | −15% |
| Home Turf | Ocean biomes |
| Weapon Affinity | Holding a Trident in either hand grants Dolphin's Grace. |
| Ability | Sprint (default key) to get Conduit Power for 15 seconds. |
| Race Color | 3C92A4 |
Each race comes with its own content spread across the world:
| Content | Description |
|---|---|
| Shelter | Every race has a Shelter in its home biomes, inhabited by Descendants of that race. |
| Treasure Map | Every race has buried treasure, which can be found with its Treasure Map. |
| Outpost | The Dunesworn, Endlings, Oakhearted and Palehearted also have an Outpost. |
| Horn of Roots | A goat horn with a sound unique to each race. |
| Music Disc | A music disc for each race. |
| Painting | A race painting, made by using any Painting on a Stonecutter. |
| Journals | Three journal arcs for each race telling its story. |
Items of Roots, such as the Sword of Roots or the Armor of Roots, take on the color of the race of the player wearing or holding them.