Fabled Roots adds 7 new weapon types, one for each of 7 races. Every type exists in all 7 material tiers, from Wooden to Netherite, and the race it belongs to gets a special bonus when using it. Anyone can use any weapon, though, so feel free to pick whatever fits your playstyle.
The remaining 3 races use vanilla weapons: the Aetherian fight with Spears, the Orebringer with Maces and the Turtlekin with Tridents.
Each weapon type has its own page with the stats, recipes and loot sources of all 7 tiers.
| Type | Race | Description | Race Bonus |
|---|---|---|---|
| Netherian | A heavy two-handed blade. Slow, but hits very hard and knocks enemies back. | Netherian hits have a 25% chance to shoot a small Fireball. | |
| Frostborne | A blunt weapon with solid damage and an average swing speed. | Frostborne kills freeze all entities within 16 blocks for a moment. | |
| Oakhearted | A small axe that is thrown like a snowball. Crafted in sets of 4 and stacks up to 16. | Oakhearted hits inflict Weakness II for 3 seconds. | |
| Palehearted | A slim, fast blade with extra reach. | Palehearted kills grant Absorption for 10 seconds. | |
| Dunesworn | A curved blade that swings faster than a sword. | Dunesworn kills grant Saturation for 3 seconds. | |
| Endling | A long farming blade with a little extra reach. | Endling hits have a 25% chance to shoot a Shulker Bullet. | |
| Moonshroud | A small knife that is thrown like a snowball. Crafted in sets of 4 and stacks up to 16. | Moonshroud hits inflict Poison III for 3 seconds. |
The table below shows the attack damage of every weapon type per tier. Melee weapons have the durability of the vanilla sword of the same material. For Hatchets and Throwing Knives, the damage they deal when thrown is shown.
| Type | Attack Speed | Wooden | Stone | Copper | Golden | Iron | Diamond | Netherite |
|---|---|---|---|---|---|---|---|---|
| Broadsword | 0.4 | 7 | 9 | 9 | 7 | 9 | 9 | 10 |
| Club | 1.1 | 4.5 | 5.5 | 6.5 | 4.5 | 6.5 | 7.5 | 8.5 |
| Hatchet | thrown | 0.75 | 1 | 2 | 1.5 | 2.5 | 4.5 | 6.5 |
| Rapier | 2 | 3 | 4 | 5 | 3 | 5 | 6 | 7 |
| Scimitar | 2.1 | 3.5 | 4.5 | 5.5 | 3.5 | 5.5 | 6.5 | 7.5 |
| Scythe | 1.3 | 3.5 | 4.5 | 5.5 | 3.5 | 5.5 | 6.5 | 7.5 |
| Throwing Knife | thrown | 0.25 | 0.5 | 1.5 | 1 | 2 | 4 | 6 |
| Type | Extra |
|---|---|
| Broadsword | +0.25 (Wooden) to +1.5 (Netherite) attack knockback |
| Rapier | +1 entity reach |
| Scythe | +0.5 entity reach |
All weapons are crafted from their material and Sticks. Hatchets and Throwing Knives are crafted in sets of 4. Netherite Broadswords, Clubs, Rapiers, Scimitars and Scythes are made by upgrading the Diamond version in a Smithing Table, like vanilla netherite gear.
Fabled Roots slightly adjusts some vanilla weapons so they fit in with the race weapons:
| Prismarine Shard | Prismarine Shard | Prismarine Shard |
| Breeze Rod | ||
| Breeze Rod |
Result: Trident