Scrolls are the magic of Fabled Roots. A blank Scroll does nothing on its own, but enchanting it turns it into an Enchanted Scroll that casts a spell when used. There are 26 spells, from volleys of projectiles to spells that reshape the land around you.
Enchanted Scrolls stack up to 16. Spells that need a target are only cast if there is a valid target nearby. Otherwise, the scroll is given back.
Targets are hostile mobs and other players between 1 and 24 blocks away from the caster.
Enchanted Scrolls can also be found directly: they drop from Evokers and Illusioners, and appear in the buried treasure of Treasure Maps and as rewards of the Congress Hall Trial Spawners. Using scrolls of all 10 scroll families grants the advancement Scroll Scholar.
| Spell | Effect |
|---|---|
| Atlantic Shot | Shoots 5 Tridents in the direction the caster is looking. Each Trident deals 8 damage and cannot be picked up. |
| Breeze Shot | Shoots 5 Wind Charges in the direction the caster is looking. |
| Ghastly Shot | Shoots a Fireball and 4 small Fireballs in the direction the caster is looking. |
| Heavy Shot | Throws 3 Heavy Cores in the direction the caster is looking. They explode after 1.5 seconds. |
| Void Shot | Shoots 5 Shulker Bullets in the direction the caster is looking. |
| Spell | Effect |
|---|---|
| Cold Bloom | Turns the ground around the caster into a cold landscape of Snow Blocks, Ice, Packed Ice, Blue Ice and Powder Snow, covered in snow layers. |
| Crimson Bloom | Turns the ground around the caster into Crimson Nylium, overgrown with Crimson Fungi and Crimson Roots. |
| Dry Bloom | Turns the ground around the caster into Sand, dotted with Cacti, Cactus Flowers, Dead Bushes and Dry Grass. |
| Pale Bloom | Turns the ground around the caster into Pale Moss, overgrown with pale vegetation. |
| Rocky Bloom | Turns the ground around the caster into a rocky mix of Stone, Andesite, Tuff, Cobblestone, Gravel and Coal Ore, dotted with Copper Ore, Iron Ore and Glow Lichen. |
| Sculky Bloom | Turns the ground around the caster into Sculk and Deepslate, with Sculk Catalysts, Sensors, Shriekers and Veins. |
| Verdant Bloom | Turns the ground around the caster into Moss, overgrown with moss vegetation. |
| Void Bloom | Turns the ground around the caster into End Stone, dotted with Amethyst Buds, Amethyst Clusters and Chorus Flowers. |
| Warped Bloom | Turns the ground around the caster into Warped Nylium, overgrown with Warped Fungi, Warped Roots, Nether Sprouts and Twisting Vines. |
| Spell | Effect |
|---|---|
| Ender Lure | Throws an Ender Pearl that belongs to the nearest target within 24 blocks. Where the pearl lands, the target is teleported to. |
| Frostbite | Freezes up to 10 targets within 24 blocks in place for 10 seconds. |
| Lurker's Leap | Teleports the caster next to the nearest target within 24 blocks, facing it. If there is no safe spot next to the target, the scroll is not used up. |
| Scouting Arrows | Drops a Spectral Arrow onto up to 20 targets within 24 blocks, making them glow. |
| Stonepiercer | Drops a carpet of 49 Pointed Dripstones from above onto the nearest target within 24 blocks. |
| Stormcall | Strikes up to 5 targets within 24 blocks with lightning. |
| Toothburst | Summons rings of 16 Evoker Fangs around the nearest target within 24 blocks. |
| Webbing | Traps up to 10 targets within 24 blocks in Cobwebs. |
| Spell | Effect |
|---|---|
| Decoy | Summons a Decoy at the caster's position for 60 seconds. All hostile mobs within 24 blocks of the Decoy target it instead of the players. |
| Dry Heat | Dries all Wet Sponges in the caster's inventory. If there are no Wet Sponges, the scroll is not used up. |
| Flying Nimbus | Lets the caster ride a slow Wind Charge that flies in the direction they are looking. Cannot be used while already riding something. |
| Lumos | Lights up the area around the caster with invisible light sources for 60 seconds. |
Blooms cover a circular area with a radius of 3 to 12 blocks around the caster.