Enchantments Encore adds 135 new enchantments to the game, including 19 curses. All of them can be obtained the same ways as vanilla enchantments: from the Enchanting Table, in loot chests, through villager trades and on the equipment of mobs. 40 of them are treasure enchantments, which cannot be found in the Enchanting Table and are only found in loot chests or bought from master-level Librarians.
The data pack also adds the Rise, a structure that always holds a guaranteed enchantment from this data pack at its top.
The data pack is currently published only on Modrinth. All required assets are included in the data pack and can also be used as a resource pack. An automatically converted mod version is also available. You can download it here: Enchantments Encore on Modrinth.
When using the mod version in singleplayer worlds, the data pack does not need to be loaded as a resource pack. However, when using the mod version on a server, you must either include the assets from the data pack in your server's resource pack or instruct players to install the mod locally.
All enchantments sorted by the equipment they can be applied to. Click an enchantment for its full description, levels, incompatibilities and where to find it.
| Enchantment | Max Level | Type | Applicable To | Description |
|---|---|---|---|---|
| Angry Aura | I | Normal | Helmets | Cosmetic: surrounds you with angry villager clouds and red-to-dark dust. |
| Aquatic Aura | I | Normal | Helmets | Cosmetic: surrounds you with dripping and falling water with blue dust. |
| Echoing Aura | I | Normal | Helmets | Cosmetic: surrounds you with sculk charge and sculk soul particles. |
| Enchanted Aura | I | Normal | Helmets | Cosmetic: surrounds you with enchanting table glyphs. |
| Ender Aura | I | Normal | Helmets | Cosmetic: surrounds you with portal particles and falling obsidian tears. |
| Flaming Aura | I | Normal | Helmets | Cosmetic: surrounds you with flames and soul fire flames. |
| Heavenly Aura | I | Normal | Helmets | Cosmetic: surrounds you with end rod sparkles and wax-off glints. |
| Heroes Crown | I | Treasure | Helmets | Grants the Hero of the Village effect for as long as the helmet is worn, giving you discounts with all Villagers. |
| Illumination | III | Normal | Helmets | Lights up your surroundings. |
| Incognito | I | Normal | Helmets | Hides the wearer's name tag (and any score shown below it) from other players. |
| Lovely Aura | I | Normal | Helmets | Cosmetic: surrounds you with hearts and pink dust. |
| Lush Aura | I | Normal | Helmets | Cosmetic: surrounds you with cherry and tinted leaves. |
| Muddy Aura | I | Normal | Helmets | Cosmetic: surrounds you with fireflies and brown dust. |
| Night Vision | I | Normal | Helmets | Turns the helmet into night vision goggles. |
| Ominous Aura | I | Normal | Helmets | Cosmetic: surrounds you with raid omen and trial omen swirls. |
| Pale Aura | I | Normal | Helmets | Cosmetic: surrounds you with pale oak leaves and white smoke. |
| Seeker | III | Normal | Helmets | Highlights dropped items around you. |
| Sparking Aura | I | Normal | Helmets | Cosmetic: surrounds you with happy villager, wax-on and wax-off sparks. |
| Sticky Aura | I | Normal | Helmets | Cosmetic: surrounds you with dripping and falling honey with golden dust. |
| Trial Aura | I | Normal | Helmets | Cosmetic: surrounds you with trial spawner detection flames (normal and ominous). |
| Enchantment | Max Level | Type | Applicable To | Description |
|---|---|---|---|---|
| Bulletproof | I | Treasure | Chestplates | Protects the wearer from Shulker bullets. |
| Creeper Alloy | III | Treasure | Chestplates | Whenever you are hit, an explosion goes off at the attacker, damaging it and knocking it back. |
| Darkness Alloy | III | Treasure | Chestplates | Whenever you are hit, the attacker is inflicted with Darkness. |
| Fire Alloy | III | Treasure | Chestplates | Whenever you are hit, the attacker is set on fire. |
| Growth | V | Normal | Chestplates, Elytras, Horse Armor, Nautilus Armor, Wolf Armor | Makes the wearer bigger. |
| Ice Alloy | III | Treasure | Chestplates | Whenever you are hit, the attacker is frozen in place and takes 1 - 2 freezing damage. |
| Pickpocket | I | Normal | Chestplates | Right-click a Villager to steal from it. |
| Shrinkage | V | Normal | Chestplates, Elytras, Harnesses, Horse Armor, Nautilus Armor, Wolf Armor | Makes the wearer smaller. |
| Shulker Shell | I | Treasure | Chestplates | Lets you shrug off projectiles like a closed Shulker. |
| Enchantment | Max Level | Type | Applicable To | Description |
|---|---|---|---|---|
| Bunny Hop | III | Treasure | Leggings | Lets the wearer jump higher. |
| Enderscape | I | Normal | Leggings | When you are hit while standing under the open sky, you teleport to a random surface location within 5 blocks, getting you out of harm's way. |
| Enchantment | Max Level | Type | Applicable To | Description |
|---|---|---|---|---|
| Bounce | III | Normal | Boots | Makes the wearer bouncy, like a slime. |
| Crop Dance | I | Treasure | Boots | Lets you speed up crops by dancing on them. |
| Electric Walker | I | Treasure | Boots | Powers redstone as you walk over it. |
| End Speed | III | Treasure | Boots | Increases your movement speed while walking in the End, similar to how Soul Speed works on soul sand. |
| Grass Walker | II | Treasure | Boots | Turns Dirt into Grass Blocks as you walk over it, as long as the block above the dirt is air. |
| Invisibility Cloak | I | Treasure | Boots | Crouching while standing on the ground turns you invisible. |
| Leaf Jumper | I | Treasure | Boots | Lets you jump in mid-air. |
| Magma Walker | II | Treasure | Boots | The Frost Walker of the Nether: walking over Lava turns it into Magma Blocks around you. |
| Path Speed | III | Treasure | Boots | Increases your movement speed while walking on Dirt Paths, similar to how Soul Speed works on soul sand. |
| Rabbit Foot | V | Normal | Boots | Increases your Luck attribute while worn, improving your chances for better loot from chests and fishing. |
| Sand Speed | III | Treasure | Boots | Increases your movement speed while walking on Sand, Red Sand and Suspicious Sand, similar to how Soul Speed works on soul sand. |
| Sonic | III | Treasure | Boots | Makes you walk faster, but sneaking becomes slower. |
| Strafe | I | Normal | Boots | Lets you dash sideways. |
| Summer Walker | II | Treasure | Boots | Melts Snow layers around you as you walk over them. |
| Trial Runner | I | Treasure | Boots | Grants the Trial Omen effect for as long as the boots are worn, so every Trial Spawner you approach turns ominous. |
| Enchantment | Max Level | Type | Applicable To | Description |
|---|---|---|---|---|
| Day Protection | IV | Normal | Helmets, Chestplates, Leggings, Boots | Reduces all incoming damage while it is day in the Overworld. |
| End Protection | IV | Normal | Helmets, Chestplates, Leggings, Boots | Reduces all incoming damage while you are in the End. |
| Nether Protection | IV | Normal | Helmets, Chestplates, Leggings, Boots | Reduces all incoming damage while you are in the Nether. |
| Night Protection | IV | Normal | Helmets, Chestplates, Leggings, Boots | Reduces all incoming damage while it is night in the Overworld. |
| Thorns Protection | IV | Normal | Helmets, Chestplates, Leggings, Boots | Protects you from thorny damage: the Thorns enchantment, Cacti and Sweet Berry Bushes. |
| Wither Protection | IV | Normal | Helmets, Chestplates, Leggings, Boots | Protects you from the Wither effect and from Wither Skulls. |
| Enchantment | Max Level | Type | Applicable To | Description |
|---|---|---|---|---|
| Bane of Bosses | V | Normal | Axes, Swords, Spears, Maces, Tridents | Deals extra damage to boss mobs: the Ender Dragon, the Wither, the Warden and Elder Guardians. |
| Bane of Endborn | V | Normal | Axes, Swords, Spears, Maces, Tridents | Deals extra damage to End mobs: Endermen, Endermites, Shulkers, Phantoms and the Ender Dragon. |
| Bane of Netherborn | V | Normal | Axes, Swords, Spears, Maces, Tridents | Deals extra damage to Nether mobs: Blazes, Ghasts, Piglins, Piglin Brutes, Zombified Piglins, Hoglins, Zoglins, Striders, Wither Skeletons, Skeletons and Endermen. |
| Bane of Raiders | V | Normal | Axes, Swords, Spears, Maces, Tridents | Deals extra damage to raid mobs: Pillagers, Vindicators, Evokers, Illusioners, Ravagers and Witches. |
| Boltbringer | I | Treasure | Maces | When you hit an entity with the Mace after falling at least 8 blocks, a lightning bolt strikes the target. |
| Dismount | I | Normal | Spears | Charged spear hits knock riders off their mounts. |
| Guard | I | Normal | Swords, Spears, Axes, Maces | Lets you block with a Sword, Spear, Axe or Mace like with a shield. |
| Hunger Aspect | II | Normal | Swords, Spears, Maces | Every direct melee hit applies the Hunger effect to the target. |
| Impale Rush | III | Normal | Spears | Charged spear hits pin the target in place. |
| Infested Aspect | II | Normal | Swords, Spears, Maces | Every direct melee hit applies the Infested effect to the target. |
| Jousting | III | Normal | Spears | Deals extra damage while riding a mount. |
| Leech | I | Treasure | Swords, Spears, Axes, Tridents, Maces | Every hit you land gives you Regeneration I or II for up to 3 seconds, healing you as you fight. |
| Levitation Aspect | II | Normal | Swords, Spears, Maces | Every direct melee hit applies the Levitation effect to the target. |
| Meteor | I | Treasure | Maces | Smash attacks after falling 8 blocks set the area on fire. |
| Oozing Aspect | II | Normal | Swords, Spears, Maces | Every direct melee hit applies the Oozing effect to the target. |
| Pacifier | III | Treasure | Swords, Spears, Maces | Every direct hit has a 30% chance to make the target harmless for a short time by giving it Weakness so strong that its melee attacks deal no damage. |
| Ping Tag | I | Normal | Crossbows, Bows, Axes, Swords, Spears, Tridents, Maces | Plays a satisfying experience-orb ping every time you hit an entity, so you always know when a shot landed. |
| Poison Aspect | II | Normal | Swords, Spears, Maces | Every direct melee hit applies the Poison effect to the target. |
| Scholar of Mobs | III | Normal | Melee Weapons | Increases the experience dropped by mobs you kill with the enchanted weapon. |
| Slowness Aspect | II | Normal | Swords, Spears, Maces | Every direct melee hit applies the Slowness effect to the target. |
| Swift Slash | V | Normal | Melee Weapons | Increases your attack speed while the weapon is held, shortening the attack cooldown. |
| Weakness Aspect | II | Normal | Swords, Spears, Maces | Every direct melee hit applies the Weakness effect to the target. |
| Weaving Aspect | II | Normal | Swords, Spears, Maces | Every direct melee hit applies the Weaving effect to the target. |
| Wind Aspect | II | Normal | Swords, Spears, Maces | Every direct melee hit applies the Wind Charged effect to the target. |
| Wither Aspect | II | Normal | Swords, Spears, Maces | Every direct melee hit applies the Wither effect to the target. |
| Enchantment | Max Level | Type | Applicable To | Description |
|---|---|---|---|---|
| Bomber | II | Treasure | Crossbows, Bows | Arrows, spectral arrows, tridents and firework rockets shot from the enchanted bow or crossbow explode when they hit an entity or land on a block. |
| Ender Shot | I | Normal | Crossbows, Bows | When an arrow or other projectile from this weapon hits an entity that can see the sky, the entity is teleported to a random surface location within 8 blocks, with an Enderman's teleport sound and particles. |
| Evokers Wrath | I | Normal | Crossbows | When a projectile from this crossbow hits an entity or lands on a block, a ring of 8 Evoker Fangs erupts around the impact point and snaps shut one after another. |
| Flare | V | Treasure | Crossbows, Bows | Turns arrows, tridents and firework rockets shot from this bow or crossbow into fireworks. |
| Forge Shot | I | Normal | Crossbows, Bows | When a projectile from this weapon hits an entity or lands on a block, 9 Anvils drop from 5 blocks above the impact point in a ring, damaging everything they land on. |
| Implosion | I | Normal | Crossbows, Bows | When a projectile from this weapon hits an entity or lands on a block, every hostile mob within 5 blocks is pulled to the impact point, bunching them together. |
| Lightning Bolt | I | Normal | Crossbows, Bows | When a projectile from this weapon hits an entity that can see the sky, there is a 25% chance that a lightning bolt strikes it. |
| Lingering | I | Normal | Crossbows, Bows | When a Tipped Arrow shot from this weapon lands on a block, it leaves behind a lingering cloud with the arrow's potion effect. |
| Ominous Rain | I | Treasure | Tridents | When the thrown trident hits an entity or lands on a block, an ominous item spawner appears above the impact point and after 2 seconds rains down 9 projectiles in a ring: Arrows (60% chance), Fire Charges (20%) or Firework Rockets (20%). |
| Phantom Menace | V | Normal | Crossbows, Bows | Deals extra damage to Phantoms that are hit by an arrow or other projectile from this weapon while they are in the air. |
| Pufferfish | I | Normal | Tridents | When the trident hits an entity that is in water, there is a 50% chance that a Pufferfish spawns next to it. |
| Replenish | I | Normal | Crossbows, Bows | Every time you shoot, there is a 50% chance that the Arrow, Tipped Arrow, Spectral Arrow or Firework Rocket is not used up. |
| Sea Breeze | III | Normal | Tridents | A thrown trident releases a burst of wind when it hits an entity or lands on a block, knocking everything nearby away like a Wind Charge. |
| Switch | I | Treasure | Tridents | When the thrown trident hits a living entity, you and the entity swap places, with an Enderman's teleport sound and particles. |
| Velocity | I | Normal | Bows, Crossbows, Tridents | Doubles the speed of every arrow, trident and firework rocket shot from the weapon, making it fly further and straighter. |
| Enchantment | Max Level | Type | Applicable To | Description |
|---|---|---|---|---|
| Crab Claw | III | Normal | Tools & Swords | Extends your reach while the enchanted tool or sword is held in the main hand, letting you break and place blocks and hit entities from further away. |
| Gluttony | V | Treasure | Tools | While a tool with Gluttony is held in the main hand, nearby dropped items and experience orbs are pulled to you as you move. |
| Haste | III | Treasure | Pickaxes, Axes, Shovels, Hoes, Shears | Gives you the Haste effect while the enchanted mining tool is held in the main hand, making you dig faster. |
| Plow | III | Normal | Hoes | Tills a large area at once. |
| Regrowth | I | Normal | Hoes | Replants crops for you. |
| Scholar of Blocks | III | Normal | Tools | Increases the experience you get from mining blocks with the enchanted tool. |
| Enchantment | Max Level | Type | Applicable To | Description |
|---|---|---|---|---|
| Harpoon | III | Normal | Fishing Rods | Reeled-in mobs get yanked towards you. |
| Scholar of Fishing | III | Normal | Fishing Rods | Increases the experience you get from fishing. |
| Yoink | III | Normal | Fishing Rods | Reeling in a hooked mob steals its held item. |
| Enchantment | Max Level | Type | Applicable To | Description |
|---|---|---|---|---|
| Cleansing | I | Treasure | Shields | Raising the shield (right-click) clears all of your status effects, both good and bad ones. |
| Crispbread | III | Treasure | Shields | While the shield is held in the off-hand, you continuously receive the Saturation effect as you move around, so your hunger bar stays full. |
| Hardened | V | Normal | Shields | Gives extra armor points while the shield is held in the off-hand. |
| Ominous Healing | I | Treasure | Shields | A lifesaver for tough fights. |
| Rejuvenation | IV | Treasure | Shields | Increases your maximum health while the shield is held in the off-hand. |
| Enchantment | Max Level | Type | Applicable To | Description |
|---|---|---|---|---|
| Anchor | I | Normal | Saddles, Harnesses | While the mount wearing the enchanted Saddle or Harness has no rider, its movement speed is reduced so much that it cannot walk (or, for a Happy Ghast, fly) away. |
| Bear Spirit | I | Treasure | Wolf Armor | Infuses a tamed Wolf with the strength of a bear. |
| Boar Spirit | I | Treasure | Wolf Armor | Infuses a tamed Wolf with the fury of a boar. |
| Cushion | IV | Normal | Elytras | Reduces the damage you take when you crash into a wall while flying with an Elytra. |
| Fetch | I | Normal | Wolf Armor | Your wolf occasionally brings you something. |
| Gallop | III | Normal | Saddles | Makes a mount faster while a player rides it. |
| Ghost Spirit | I | Treasure | Wolf Armor | Turns a tamed Wolf into a guardian spirit. |
| Moonwalk | III | Treasure | Elytras, Horse Armor | Reduces gravity, making you (or your Horse) jump higher and fall more slowly, as if walking on the moon. |
| Pegasus | I | Normal | Horse Armor | Lets your Horse fly. |
| Propeller | V | Normal | Harnesses | Makes a Happy Ghast wearing the enchanted Harness fly faster. |
| Refuel | I | Treasure | Elytras | Keeps the Firework Rocket stack in your hand topped up with identical rockets from your inventory while you fly. |
| Safe Landing | V | Normal | Elytras | Increases the height you can fall before taking fall damage. |
| Scent | III | Normal | Wolf Armor | Your wolf sniffs out everything around it. |
| Scorpion Spirit | I | Treasure | Wolf Armor | Infuses a tamed Wolf with the power of a scorpion. |
| Surfer | III | Normal | Saddles | Makes a mount move through water much faster while a player rides it. |
| Updraft | III | Treasure | Elytras | Gliding over lava, magma or fire lifts you up. |
| Enchantment | Max Level | Type | Applicable To | Description |
|---|---|---|---|---|
| Emberweave | III | Treasure | Any Damageable | Slowly repairs the item while in the Nether. |
| Handyman | I | Normal | Any | Stops the anvil repair cost of the enchanted item from climbing. |
| Moonweave | III | Treasure | Any Damageable | Slowly repairs the enchanted item while under the open night sky. |
| Rainweave | III | Treasure | Any Damageable | Slowly repairs the item while rain falls on you. |
| Sacrifice | V | Treasure | Any | Repairs the enchanted item every time you are hit by an entity. |
| Sunweave | III | Treasure | Any Damageable | Slowly repairs the enchanted item while under the open daytime sky. |
| Tideweave | III | Treasure | Any Damageable | Slowly repairs the item while underwater. |
| Voidweave | III | Treasure | Any Damageable | Slowly repairs the item while in the End. |
| Curse | Max Level | Applicable To | Description |
|---|---|---|---|
| Curse of Blindness | I | Helmets | A curse that permanently blinds the wearer. |
| Curse of Breeze | I | Swords, Spears | A curse that turns every attack against yourself: each time you attack with the cursed weapon, you are hit by a small gust of wind (0.1 wind charge damage) and hear a Breeze's wind burst. |
| Curse of Caravan | I | Helmets, Chestplates, Leggings, Boots | A curse that makes leading animals a chore. |
| Curse of Color Blindness | I | Helmets | While the helmet is worn, the world loses all its colors and turns grey. |
| Curse of Corrosion | I | Any Damageable | Slowly drains durability in rain or underwater. |
| Curse of Crank | I | Helmets, Chestplates, Leggings, Boots | A curse that punishes standing still. |
| Curse of Creeper Vision | I | Helmets | While the helmet is worn, you see the world through the green, pixelated eyes of a Creeper. |
| Curse of Death | I | Swords, Spears | A deadly curse. |
| Curse of Ender Vision | I | Helmets | While the helmet is worn, you see the world with the inverted colors an Enderman sees. |
| Curse of Fragility | I | Melee Weapons | A curse that makes the weapon wear out very quickly. |
| Curse of Hiding | I | Swords, Spears | A curse that makes fights harder: every entity you hit directly turns invisible for 2 - 5 seconds. |
| Curse of Mirror Vision | I | Helmets | While the helmet is worn, the whole screen is mirrored horizontally, so left becomes right. |
| Curse of Ownership | I | Helmets, Chestplates, Leggings, Boots | A curse that binds you to your pets. |
| Curse of Randomness | I | Tools | A chaotic curse. |
| Curse of Reach | I | Tools | A curse that shortens your arms: while the cursed tool is held, you have 2 blocks less reach for both blocks and entities. |
| Curse of Shortsight | I | Helmets | While the helmet is worn, everything is blurred as if you needed glasses. |
| Curse of Spider Vision | I | Helmets | While the helmet is worn, you see the world through the many eyes of a Spider. |
| Curse of Undying | I | Tools | Turns the tool into a Totem of Undying. |
| Curse of Void Vision | I | Helmets | While the helmet is worn, the screen warps and distorts as if you were staring into the Void. |
| Curse of Welfare | I | Tools | A greedy curse: while the cursed tool is held, every dropped item within 3 blocks of you is destroyed as you move, including your own loot. |
The vanilla enchanted book trade of Novice Librarians has a 2 in 3 chance to offer a vanilla enchantment and a 1 in 3 chance to offer an Enchantments Encore enchantment. On top of that, every Novice Librarian has a chance to offer an extra enchanted book trade with an Enchantments Encore enchantment. Which enchantments the extra trade can offer depends on the Librarian's villager type:
Enchantments Encore is fully compatible with all vanilla enchantments, as well as NeoEnchant+ and the enchantments included in Katters Structures. Other enchantment data packs will likely work as well, but may not be mutually exclusive with Enchantments Encore's enchantments.
n1trus created a resource pack addon that is fully compatible with Enchantments Encore: Bray & Cyber's 3D Books - Enchantments Encore Patch.
Since version 2.5, Enchantment Lore is supported. If you are using the data pack version, make sure to also enable it as a resource pack for it to work correctly.
Enchantments Encore adds the following advancements to the Explorer's Eden advancement tab:
| Advancement | Description | Type |
|---|---|---|
| Encore Performance | Enchant an item and step into Enchantments Encore. | Task |
| Bolt from the Blue | Land a kill with a mace enchanted with Boltbringer. | Task |
| Boss Slayer | Defeat a boss with a weapon enchanted with Bane of Bosses. | Task |
| Signal Flare | Equip a bow or crossbow enchanted with Flare. | Task |
| Sharpshooter | Land a kill with a bow or crossbow enchanted with Forge Shot or Ender Shot. | Task |
| Night Owl | Wear a helmet enchanted with Night Vision. | Task |
| Seeing Things | Wear a helmet with one of the 7 vision-altering curses. | Task |
| Trail Walker | Wear boots enchanted with a Walker enchantment (Electric, Grass, Magma or Summer Walker, or vanilla Frost Walker). | Task |
| Full Stride | Wear boots enchanted with Bounce, Leaf Jumper, Sonic or Strafe. | Task |
| Well Warded | Wear a full armor set with Day, Night, Nether, End, Thorns or Wither Protection on every piece. | Task |
| Growth Spurt | Grow larger by wearing a chestplate enchanted with Growth. | Task |
| Master Tiller | Equip a hoe enchanted with Plow. | Task |
| Cursed Existence | Own items with Curse of Blindness, Curse of Caravan, Curse of Death and Curse of Ownership at the same time. | Task |
| Spirit Animal | Collect all four Spirit enchantments on wolf armor: Bear, Boar, Ghost and Scorpion. | Goal |
| Scholarly Treasure | Buy a treasure enchantment from a Master Librarian. | Task |
| The Rise and Shine | Loot a treasure enchantment from the top of the Rise. | Goal |