Nice Rarity Mobs
Nice Rarity Mobs adds a chance for hostile mobs to spawn in one of four different rarities. Each rarity increases in health and has different tiered loot which will be dropped when the mob got killed.
Rarity Mob Infos
Valid mobs have a 5% chance to get a rarity assigned after they were alive for at least 60 seconds.
Common Rarity
- 50% Chance
- White Halo
- 50 Health Points
- Drops some valuables like Diamonds, Redstone, Emeralds, etc.
Rare Rarity
- 25% Chance
- Green Halo
- 75 Health Points
- Drops a bundle with filled with items (12 different themes available)
Legendary Rarity
- 15% Chance
- Golden Halo
- 100 Health Points
- Drops a randomly Enchanted Book
Mythical Rarity
- 10% Chance
- Purple Halo
- 125 Health Points
- Drops a random enchanted armor piece
Valid Mobs
Not all mobs can get a rarity assigned but most of the hostile mobs can. Valid mobs are: Ghast, Zombie, Drowned, Husk, Skeleton, Stray, Bogged, Breeze, Blaze, Enderman, Hoglin, Zoglin, Piglin, Piglin Brute, Zombified Piglin, Wither Skeleton, Pillager, Evoker, Vindicator, Illusioner, Ravager, Creeper, Guardian, Spider, Cave Spider, Witch