The Mob Equipment menu controls the random equipment mobs can spawn with. Each equipment slot (Head, Chest, Legs, Feet, Mainhand and Offhand) has its own settings, and the Miscellaneous option holds settings that affect all slots, such as armor trims, mob heads and player heads.
Equipment is rolled once when a mob spawns. Armor is only added to slots that are still empty, so mobs that already spawn with armor keep it.
| Setting | Range | Description |
|---|---|---|
| Entity Tag List For Valid Mob Types | Entity Tag | The entity tag that decides which mobs can get equipment in this slot. Default: mob_manager:valid_for_equipment |
| Equipment Chance | 0–100% | Chance for a valid mob to get an item in this slot. Set to 0 to disable the slot. |
| Loot Table For Item | Loot Table | The loot table the item is picked from. Default: mob_manager:entity/equipment/<slot> |
| Randomly Damaged | Enabled / Disabled | When enabled, the item spawns with random durability. |
| Chance To Be Enchanted | 0–100% | Chance for the item to be enchanted. |
| Item Drop Chance | 0–100% | Chance for the mob to drop the item when it dies. |
| Slot | Equipment Chance | Randomly Damaged | Chance To Be Enchanted | Item Drop Chance |
|---|---|---|---|---|
| Head | 15% | Enabled | 40% | 0% |
| Chest | 25% | Enabled | 40% | 0% |
| Legs | 25% | Enabled | 40% | 0% |
| Feet | 25% | Enabled | 40% | 0% |
| Mainhand | 10% | Enabled | 40% | 0% |
| Offhand | 5% | Enabled | 40% | 0% |
By default, the following mobs can receive equipment (entity tag #mob_manager:valid_for_equipment):
Bogged, Drowned, Husk, Parched, Piglin, Piglin Brute, Skeleton, Stray, Wither Skeleton, Zombie, Zombified Piglin
The default loot tables contain the following items:
| Slot | Items |
|---|---|
| Head | Leather, Chainmail, Copper, Iron, Golden, Diamond and Netherite Helmet, Turtle Helmet |
| Chest | Leather, Chainmail, Copper, Iron, Golden, Diamond and Netherite Chestplate |
| Legs | Leather, Chainmail, Copper, Iron, Golden, Diamond and Netherite Leggings |
| Feet | Leather, Chainmail, Copper, Iron, Golden, Diamond and Netherite Boots |
| Mainhand | Swords, Axes and Spears of every material, Mace, Trident, Bow, Crossbow |
| Offhand | Shield, Totem of Undying, Swords and Axes of every material, Mace, Trident, Bow, Crossbow |
| Setting | Range | Default | Description |
|---|---|---|---|
| Chance For Mobs Wearing Mobheads | 0–100% | 15% | Chance for certain undead mobs to wear a themed decorative head. See Mob Heads. |
| Chance For Mobs Wearing Playerheads | 0–100% | 7% | Chance for certain undead mobs to wear the head of a player who has joined the world. See Player Heads. |
| Random Leather Armor Color | Enabled / Disabled | Enabled | Gives leather armor a random color. |
| Random Armor Trims | Enabled / Disabled | Enabled | Gives armor a random trim pattern and trim material. |
| Random Shield Banners | Enabled / Disabled | Enabled | Gives shields one of 70 random banner designs. |
| Vex Weapon | None / Stick / Swords | None | The item Vexes hold. With None, Vexes spawn without a weapon. |
Drowned, Husks, Zombies, Skeletons, Strays and Wither Skeletons can spawn wearing a decorative head that fits their type. There is a collection of different heads for each of these mobs. The head has an 8% chance to drop when the mob dies.
Bogged, Drowned, Husks, Skeletons, Strays, Wither Skeletons and Zombies can spawn wearing the head of a random player who has joined the world before. These mobs are also named after that player. The head has an 8% chance to drop when the mob dies.
Every player is added to the list the first time they join the world. Their head is refreshed once a day after they leave, so it stays up to date when they change their skin.