Events are small server-wide challenges, such as breeding a certain animal or catching a certain fish. Every player who opts in through Event Participation in the Quick Actions menu can take part and earns a reward when reaching the goal. At the end of an event, a leaderboard shows the best participants.
| Type | Default Chance | Goal | Targets |
|---|---|---|---|
| Breeding | 8% | 4–24 | Armadillo, Axolotl, Bee, Camel, Cat, Chicken, Cow, Fox, Frog, Goat, Llama, Mooshroom, Ocelot, Panda, Pig, Rabbit, Sheep, Sniffer, Strider, Turtle, Wolf |
| Brewing | 7% | 4–48 | Potions of Fire Resistance, Harming, Healing, Infestation, Invisibility, Leaping, Night Vision, Oozing, Poison, Regeneration, Slow Falling, Slowness, Strength, Swiftness, the Turtle Master, Water Breathing, Weakness, Weaving or Wind Charging |
| Consuming | 6% | 4–96 | Beetroot Soup, Bread, Chorus Fruit, Cookie, Dried Kelp, Golden Apple, Golden Carrot, Melon Slice, Milk Bucket, Mushroom Stew, Poisonous Potato, Pumpkin Pie, Rabbit Stew, Rotten Flesh, Spider Eye, Sweet Berries |
| Fishing | 10% | 4–48 | Cod, Pufferfish, Salmon, Tropical Fish |
| Killing | 9% | 4–96 | Kills with Axes, Bows, Crossbows, Maces, Swords or Tridents |
By default, events can happen from Monday to Friday. The chances, goals, reward loot tables, weekdays and how event messages are shown can all be changed on the Administration page.
Completing at least one event of each type grants the advancement Jack of All Trades. Completing the Fishing event for every fish type grants Angler's Almanac, and completing the Killing event with every weapon category grants Weapon Master.