Nice Name Tags lets you rename mobs to change parts of how they look and behave. Rename a Name Tag in an Anvil to one of the supported texts and use it on the mob you want to change. The name is removed right after the change is applied, so the mob keeps its look.
To make things easier, there is a Nice Name Tags button in the Custom Options of the Pause Menu. It shows all available texts and lets you copy them straight to your clipboard.
The data pack is currently published only on Modrinth. An automatically converted mod version is also available. You can download it here: Nice Name Tags on Modrinth
Every text works in the spellings listed below, with or without capital letters and spaces.
| Effect | Description | Accepted Texts |
|---|---|---|
| Mute Entity | Silences the mob so it no longer makes sounds. | Silent, Mute |
| Unmute Entity | Lets the mob make sounds again. | Unsilent, Unmute |
| No Collision | The mob no longer collides with other entities, so it can't be pushed. | No Collision, NoCollision |
| Collision | The mob collides with other entities again. | Collision |
| On Fire | Sets the mob on fire, only visually. It takes no damage. | On Fire, OnFire |
| No Fire | Removes the visual fire. | No Fire, NoFire |
| Stop Zombification | Piglins, Piglin Brutes and Hoglins no longer turn into zombies in the Overworld. | No Zombie, NoZombie |
| Start Zombification | The mob can zombify again. | Zombie |
| Villager Type | Changes the biome type, and with it the look, of a Villager. | Desert, Jungle, Plains, Savanna, Snow, Swamp, Taiga |
| Clear Name | Removes the custom name of the mob. | Clear Name, ClearName, Remove Name, RemoveName |
| Clear Modifications | Removes all Name Tag modifications from the mob and gives a Villager back its original type. | Clear All, ClearAll, Remove All, RemoveAll |
The texts are case-sensitive in two ways only: either all lowercase or with capital letters as shown above, e.g.
No Collisionorno collision, but notNO COLLISION.
Nice Name Tags adds the following advancements to the Explorer's Eden advancement tab:
| Advancement | Description | Type |
|---|---|---|
| Magic Words | Use a name tag magic word on an entity for the first time. | Task |
| Silence! | Mute an entity with a name tag. | Task |
| Ghost Mode | Turn off an entity's collision with a name tag. | Task |
| Solid Ground | Turn an entity's collision back on with a name tag. | Task |
| Cold Feet | Stop a Piglin, Piglin Brute, or Hoglin from zombifying with a name tag. | Task |
| Identity Crisis | Turn a villager through all 7 biome variants using name tags. | Goal |
| Old Tricks | Rename mobs with the classic vanilla tricks: jeb_ on a Sheep, Dinnerbone or Grumm on any mob, and Toast on a Rabbit. | Goal |