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25+ new advancements
Mobs have a chance to spawn in different rarities with different loot (
Rarity Mobs)
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Piglinauts found their way to the end
Pillagernauts also found their way to the end
Randomised mob equipment
Some mobs with visible heads have a chance to become a hermit
Randomised sizes for mobs
Randomised speed for mobs
Creepers have randomised fuse times, explosion radius and a chance for potion effects
Some mobs carry their baby on their backs
Shulkers can have different colors
Piglins & Hoglins have a chance to not become zombified when they enter the overworld
Rabbits can become killer bunnies when hit by a player
Chickens can be plucked for feathers by punching them
Spiders have a chance to place a cobweb when they attack a player
Phantoms have a chance to spawn in the end
Withers cannot fly higher than the vanilla build height limit
Non-/hostile and special mobs glow in different colors
Killing bats have a chance to make mobs glow
Husks have a chance to drop sand when hit with a shovel
Zombie Riders can spawn in the wild when it rains
_jeb sheeps drop random colored wool when sheared
Mobs can be un-/silenced with a nametag
Mooshrooms have a chance to spawn as a brown one
Pandas show their genes as their names
Pig pens which spawn a Treasure Pig which drops loot when hit
Raw meat is now poisonous for parrots
Endermen no longer grief (only pumpkin & melon)
Skeletons have a chance to drop bones when hit with an axe
Horse Armor and Saddles are craftable
Spawners are craftable
Some Spawn Eggs are craftable
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Glow-/Squids have a chance to blind the player when they get hit
Elder Guardians have bossbars
Fully compatible with Terralith, Nullscape and Katter's Structures