Switched from Pl3xmap to Bluemap for the servers online worldmap
Players on world map are now hidden when sneaking or invisible
Players can now make signs appear on the world map:
Point of Interest: [poi] <short description>
Shop: [shop] <short description>
Farm: [farm] <short description>
Base: [base] <short description>
Removed Voice Chat interactions (Sculk Sensors, etc)
Deep Blue & Astral Plane now have an Outer Wilds area starting after XZ:2500
Temporary removed Player Trading via command due to the mod not having an 1.21.5 port yet
Increased chance of dropping player head on death from 15% to 30%
Wandering Traders can no longer turn into Illusioners
Villagers can no longer be leashed (srsly there are boats now)
Players no longer loose max health when dying
Removed Ankerheart enchantment
Removed Bat, Rabbit & Pig Tweaks (There will be a replacement in a future update)
Removed Nice End Mobs (There will be a replacement in a future update)
Removed Nitwit Quests
Changed formatting of various text elements
Removed Stonecutter Armor Stand Pose recipes
Increased chance for Villager to change its type when given an item from 5% to 15%
Village Names now keep their color when renaming with a custom named name tag
Made the loot table of common rarity mobs a bit more rewarding
Added new plants to loot table of rare rarity mobs (Treasure Bundles)
Only naturally spawned mobs now can get a Baby Mount
Villager Names are now shown in Villager Data Message
Removed changing weather based on season
Clock bossbar hud now indicates current weather with an icon
Clock bossbar hud now indicates current season by changing color of the date shown
Wandering Trader Announcement message is now shown in the actionbar
Increased duration of glowing effect for Wandering Traders after spawn from 15 to 60 seconds
Lit Soul-/Campfires recipes now also accept Soul-/Torches as ingredient instead of Fire Charges
Random Mob Equipment now gets stronger the further away a mob spawns from the center of a world (XZ:0)
Orebringer Luck effect will now only be applied in cave biomes
Removed Spawn Crate textures due to vanilla spawn eggs being great now!
Chickens/Boats spawned at Spawn/Heritage Harbor now get killed instead of exposing the person spawning them
Reduced speed boost on Dirt Path blocks
Removed old Wolf variants: Dusty, Fields, Masked, Shrub, Smoky, Varied
Removed modified cat morning gift loot table
Dead Bush can now be smoked (?) from Bush in a smoker (replaces smelting Dead Bush from Flowering-/Azalea)
Netherite Tools & Armor now become unbreakable when equipped (Mending, Unbreaking, Sacrifice, Handyman, Midas Touch, Crystal Curse, Heroes Crown get removed)
Added recipe for smelting Brown Dye from Podzol
Added new Music Discs:
Moonlight Market
Venice Violins
Custom Music Discs are now obtainable by Skeletons shooting Creepers
Added new Hats:
Added new Pet Hats:
Axolotl (5 variants)
Bee
Camel
Chicken
Cow
Creeper
Ender Dragon
Drowned
Elder Guardian
Enderman
Evoker
Fox (2 variants)
Frog (3 variants)
Glow Squid
Goat
Guardian
Hoglin
Husk
Iron Golem
Llama (4 variants)
Mooshroom (2 variants)
Panda (2 variants)
Phantom
Pig
Piglin Brute
Piglin
Pillager
Polar Bear
Pufferfish
Ravager
Sheep (8 variants)
Shulker
Skeleton
Sniffer
Snow Golem
Spider
Squid
Stray
Strider
Trader Llama
Turtle
Villager (4 variants)
Vindicator
Warden
Witch
Wither Skeleton
Wither
Wolf
Zoglin
Zombie Villager
Zombie
Zombified Piglin
Players consuming food items while wearing a Pet Hat will receive a short, small Resistance effect
Added Pet Hats to loot pools of Key Golem Vaults, Rare Digsite Chests, Vanilla Village House Chests
Removed custom Lodestone recipe
Added Pumpkin, Melon heads to selection of Waypoint Icons
Added Firefly Bush, Bush, Short Dry Grass, Tall Dry Grass, Leaf Litter, Wildflowers, Cactus Flower to list of safe to tp blocks
Automaticons now only have one base instead of one for every tool
Automaticons can be equipped with any tool except Netherite (Swords, Axes, Shovels, Pickaxes, Hoes):
Equipping an Automaticon with the wrong tool for the item it farms will still give an item per payout (but only 1)
Tools support custom max damage components
Tools can be enchanted with Looting/Fortune for more items per payout if it's the right tool
Tools can be enchanted with Unbreaking for it to last longer
Tools can be enchanted with Efficiency for a faster payout
Tools break when their durability runs out
Tools can be unequipped by right clicking if the Automaticon is holding no item in it's offhand
Automaticons now also drop the equipped tool and item when broken
Added new heads to the selection of Automaticon heads
Animations got replaced with fixed poses:
currently 18 poses in total
each Automaticon does a random pose when placed
there's a 50% chance every 10 minutes for the Automaticon to change it's pose
Automaticons now show durability of equipped tool
Automaticons now show a progress bar to better indicate when the next payout is about to happen
Added new crafting recipe for the Automaticon item (Emerald Block surrounded by 8 Wheat in a crafting grid)
Automaticon items now have a stack size of 16
Added new 1.21.5 items to the list of farmable items:
Sword: Brown Egg, Blue Egg
Hoe: Leaf Litter, Cactus Flower, Wildflowers, Firefly Bush, Bush, Short Dry Grass, Tall Dry Grass
Old placed Automaticons get removed automatically