This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ======Nice Mobs Remastered====== ### Nice Mobs Remastered reworks, remasters and adds new mobs and mob related mechanics to the game to make each survival experience more thrilling and exciting. From nearly unlimited combinations for hostile mob equipment over the addition of new mobs to a completely new late game dimension, this data pack offers a vast amount of features to spruce up every Minecraft server and single player world. The data pack is available as a complete package for Minecraft versions 1.21 and 1.21.1. The data pack got split into multiple, smaller ones for later versions. ### ---- =====Features===== * A new late game dimension, the [[astral_plane|Astral Plane]] * 3 new boss mobs: [[amemasu|Amemasu]], Celestial Watcher, [[golden_guardian|Golden Guardian]] * 25+ new advancements * Mobs have a chance to spawn in different rarities with different loot ([[rarity_mobs|Rarity Mobs]]) * 10 new mobs: [[boo|Boo]], Ender Skeleton, Hedgehog, Hermit Crab, Ladybug, Nautilus, [[penguin|Penguin]], Rat, [[redstone_ghost|Redstone Ghost]], [[snail|Snail]] * Piglinauts found their way to the end * Pillagernauts also found their way to the end * Randomised mob equipment * Some mobs with visible heads have a chance to become a hermit * Randomised sizes for mobs * Randomised speed for mobs * Creepers have randomised fuse times, explosion radius and a chance for potion effects * Some mobs carry their baby on their backs * Shulkers can have different colors * Piglins & Hoglins have a chance to not become zombified when they enter the overworld * Rabbits can become killer bunnies when hit by a player * Chickens can be plucked for feathers by punching them * Spiders have a chance to place a cobweb when they attack a player * Phantoms have a chance to spawn in the end * Withers cannot fly higher than the vanilla build height limit * Non-/hostile and special mobs glow in different colors * Killing bats have a chance to make mobs glow * Husks have a chance to drop sand when hit with a shovel * Zombie Riders can spawn in the wild when it rains * _jeb sheeps drop random colored wool when sheared * Mobs can be un-/silenced with a nametag * Mooshrooms have a chance to spawn as a brown one * Pandas show their genes as their names * Pig pens which spawn a Treasure Pig which drops loot when hit * Raw meat is now poisonous for parrots * Endermen no longer grief (only pumpkin & melon) * Skeletons have a chance to drop bones when hit with an axe * Horse Armor and Saddles are craftable * Spawners are craftable * Some Spawn Eggs are craftable * Info display for stats of tamed horses ([[horse_stats|Horse Stats]]) * Glow-/Squids have a chance to blind the player when they get hit * Elder Guardians have bossbars * Fully compatible with Terralith, Nullscape and Katter's Structures ---- =====Commands===== ### Some functionalities can be toggled on a per player basis. Meaning anyone playing can decide for themselves if they want to have the feature enabled or not. The following features can be toggled: ### * **Settings menu (admin/op only)**: /function nmr:settings * **Horse stats display**: /trigger horse_stats * **Spawn added entities (admin/op only)**: /function nmr:spawn/<mobname>