This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ======A Realm Recrafted: 1.21.4 Changelog====== =====General===== ### * The Server got moved to a new and more powerful machine * Online World Map now is SSL secured * Adjusted View Distance: 10 - 16 Chunks depending on current performance * Adjusted Simulation Distance: 7 - 10 Chunks depending on current performance * Removed coloring of glow effect * Movement Speed of default entities is no longer being modified * Removed small buff for players when at their respective Heritage Structure * Removed Weather Device (old devices will automagically get removed) * Night is now skippable if 3/4 of all players are sleeping * AFK players are excluded from the count of players needed to skip night * Removed live fishing * Removed Movement Speed debuff on Snow Blocks and Mud * Reduced range for RTP to 5000 blocks starting from spawn * Overhauled Welcome Message a bit * Overhauled first join message a bit * Overhauled info messages for spawn a bit * Advancements will no longer be announced to chat (still shown for the player unlocking) * Ender Pearls vanish on player death * Changed Dig Sites enter/exit message to appear in actionbar * Dig Site Chests now generate faster * Overhauled Loot Tables for Dig Sites * Added random variations for Carved Pumpkins * Added eating animations for food/potions/soup items * Increased chance of getting a daily key (Now Key Golems instead of Golden Keys) for logging in from 25% to 35% * Concrete Powder can now be thrown into a Cauldron filled with water to convert it to Concrete * Dead Corals and Dead Coral Block can now be thrown into a Cauldron filled with water to convert it into their "alive" counterparts * Added colored bundles to list of non droppable items * Improved upon particles for dropped items * Dropped Player Heads now show the days lived without dying * Added 1.21.4 items to lists of non-/droppable items upon death * Players now lose 30% of their Experience levels when dying (Values are rounded down) * Overhauled appearence of messages slightly to fit other data packs * Clocks & Recovery Compasses are no longer restricted in stack size * Compass TP now uses new cooldown component (10 sec) * Clock TP now uses new cooldown component (20 sec) * Recovery Compass TP now uses new cooldown component (60 sec) * Goat Horn Portals cooldown & duration have been changed to 90 sec * Clocks now always get consumed when used (same as Recovery Compasses) * Overhauled lore of linked Compasses to be less obstrusive * TP actions are no longer limited to players on ground * TP actions now work when using item in Mainand Offhand * TP actions (except Goat Horn TPA) now give 5 sec of Resistance 5 after teleport * TP actions now respect players riding animals and teleports them accordingly * Goat Horn TPA now only works with crafted Portal Horns * Removed trigger command to dis-/enable Goat Horn TPA * Portal Horns renamed in an Anvil now open a portal which can only be used by other players with a Portal Horn which has the same name * Changed Portal Horn message from actionbar to be a chat message and changed styling of messages (msg currently only for unnamed portals) * Overhauled Portal Horn Portal particles * Renamed "Lodestone Hub" to "Waypoint Hub" * Waypoint Hubs now function as a public (..well) Waypoint system where players can TP to any placed Waypoint Hub via the Barrel GUI * Overhauled custom item texture for Waypoint Hub * Overhauled look of Waypoint Hub and made the appearence slightly randomized * Waypoint Hubs renamed in an anvil before placed now show the custom name above the block & in the GUI when placed * Waypoint Hubs now have to be at least 24 blocks apart from each other * Village name is now displayed above or below the claimed Bell if the block is air * Village name title messages can now be toggled on a player basis with /trigger village_names * Village Bells (with particles) give Iron/snow Golems, Cats, Wolves, Players, Villagers & Wandering Traders & Mounts a small Regeneration effect when entity is within 32 blocks unless it is night time * Village names can now be rerolled by using an unnamed Name Tag on the Bell * Village names can now be renamed by using a named Name Tag on the Bell * Village names now also automatically get removed when no Villager is within 96 blocks * Compass Hud now shows a different bar color depending on what dimension the player is currently in * Changed display formatting of compass hud * Changed /trigger chat_coords to /trigger send_position * Changed display formatting of /trigger send_position message * Added an ingame date/time system * Clocks show ingame date, time and weather * Clocks in item frames have a small display showing time and date * Added ingame Halloween event * Added ingame Día de Muertos event * Added ingame New Year's Eve event * Added ingame April Fools event * Added ingame Christmas event * Added ingame Valentines Day event * Added ingame Easter event * Added ingame Friday 13th event * Added action bar message for a new day showing the date/weekday * Players can now sit down by holding left + right + sneak input down for 2 seconds * Added new Room in the Heritage Harbor with 5 Key Golem Vaults * Added checks to prevent players from sitting down on non solid blocks (water,lava,air,cobwebs,powder snow,big dripleaf) ### ---- =====Mods===== ### * Added AFKPlus as replacement for own AFK system * Removed Barrel Roll mod * Removed "NotToExpensive" mod (working on an own solution) * Replaced FLAN with with Get Off My Lawn ReServed: * Oak Buttons, Ender Chests, Vaults, Mailboxes and Barrels can always be used even without trust * Villager can always be interacted with even without trust * Added PolyDecorations mod * Added PolyFactory mod * Added IllagerExpansion mod * Added Serverside damage indicators ### ---- =====Heritages===== ### (Vanilla Base Attribute Values are listed in the MC Wiki: https://minecraft.wiki/w/Attribute) * Players now get a small Regeneration effect when they're nearby players from the same heritage (max 24 block radius) * Players already played on the server prior to the 1.21.4 update will migrate to the new system automagically and get a Waypoint Hub, Crystal Claim Anchor & a Trade Block * Removed selection of Heritages a bit. Instead of a book players now get a Token which they hand over the Villager at spawn. * Players clicking on the Heritage displays at spawn now also get a short message about the Heritage background and it's characteristics/stats **Guardian Entities:** * Can be summoned by holding the sprint + sneak keys for 2 seconds * Consumes 3 EXP Levels * 5 Minutes cooldown * Guardians always target the nearest non-player entity within a 24 block radius * Guardians won't attack other Guardians * Guardians are not permament, they last for 2 minutes **Dunesworn:** * 1.5 base Attack Knockback * -4.0 base Armor Toughness * Infinite Resistance 2 effect * Small Strength effect when in hot biomes * Guardian: 3 Husks **Endling:** * 0.04 base Gravity * 1.5 base Fall Damage Multiplier * Infinite Trial Omen effect * Small Strength effect when in the End * Guardian: Enderman **Frostborne:** * 1.0 base Movement Efficiency * 2.0 base Burning Time * Infinite Slow Falling effect * Small Strength effect when in cold biomes * Guardian: Polar Bear **Moonshroud:** * 5.5 base Attack Speed * 0.7 base Attack Damage * Infinite Night Vision effect * Small Strength effect when it's night time * Guardian: 2 Wolves **Netherian:** * 3.0 base Attack Speed * 0.0 base Burning Time * Infinite Fire Resistance effect * Small Strength effect when in the Nether * Guardian: 3 Zombified Piglins **Oakhearted:** * 0.6 base Jump Strength * 2.0 base Burning Time * Infinite Luck 3 effect * Small Strength effect when in forest biomes * Guardian: Swarm of Bees **Orebringer:** * 2.0 base Block Breaking Speed * 3.5 base Block Interaction Range * Infinite Hero of the Village effect * Small Strength effect when in cave biomes * Guardian: Iron Golem **Turtlekin:** * 15 base Oxygen Bonus * 0.075 base Movement Speed * Infinite Dolphins Grace effect * Small Strength effect when in water * Guardian: Swarm of Pufferfish ### ---- =====Recipes===== ### * Removed custom recipe for hanging sings * Removed Infused Leather Armor * Added recipes to upgrade Tools & Armor to higher tier (Except Chainmail). Upgraded output item keeps the components from the input item (exp.: Leather Chestplate to Iron Chestplate by putting both in a crafting grid) * Candles, Glazed Terracotta, Terracotta, Glass, Glass Panes, Concrete and Concrete Powder can now be dyed from with any colored item as input * Updated Stonecutter Recipes for Mini Blocks * Removed smelting recipe for echo shards * Removed recipe for mud (dirt can now be thrown into a cauldron filled with water to convert it to mud) * Removed recipe for concrete (concrete powder can now be thrown into a cauldron filled with water to convert it to concrete) * Sapling to Stick recipe now gives 2 sticks instead of one * Leather from Rotten FLesh recipe now uses the furnace instead of the smoker * Totem of Undying recipe now requires Emerald/Gold Blocks * Removed Armadillo, Phantom, Pufferfish, Snow Golem, Tropical Fish, Villager, Vindicator and Turtle Spawn Egg recipes * Added Breeze Spawn Egg recipe * Added crafting recipes for Armadillo Armor Set * Added crafting recipes for Turtle Armor Set * Added crafting recipes for Copper Armor Set * Added shapeless recipe for echo shards (Amethyst Shard + Blue Dye) * Overhauled recipe for Portal Horn ### ---- =====Custom Items===== ### * Food Items except the custom Golden Food was removed (It'll get it's own update in 2025) * Placed Paintings/Banners & Painting/Banner Items will not update automatically * Removed old custom templates * Removed Copper Wrench (There's now a Hammer included in the PolyDecorations mod) * Custom Items are no longer obtainable through mob/chest loot (except Ender Dragon & Dig Sites) * Added chance for a Key Golem to the following loot tables: * Sniffer digging * Cat Gift * Ender Dragon * Fishing Treasure * Hero of the Village * Panda Sneezing * Trail Ruins * Desert Well * Desert Pyramid * Ancient City * Bastion Treasure * Buried Treasure * Igloo Chest * Woodland Mansion * End City Treasure * Trial Chamber * Jungle Temple * Stronghold Library * Dig Sites * Wandering Trader * Removed Custom Bundles * Removed Weather / Time Tokens (Because no more Weather Device) * Spawn Eggs are now Spawn Crates with it's own textures * Added Soul Crossbow * Totems are now being properly displayed in animation when used * Changed Maya Tool names to Mayan Tools * Removed Golden Key * Added Golden Golem Key * Added Diamond Golem Key * Added Redstone Golem Key * Added Emerald Golem Key * Added Resin Golem Key * Added Lapis Golem Key * Added Copper Golem of Undying * Overhauled textures of Copper Tools * Custom Hats, Tools, Armor are now upgradeable * Custom Hats are now enchantable and have durability * Custom Tools now have no custom durability (but can be upgraded thanks to the recipe changes) * Removed special functions of tools which had one * Added Aetherian Tool Set * Added Crystal Tool Set * Added Melon Tool Set * Added Sakura Tool Set * Added Verdant Tool Set * Added Aetherian Elytra * Added Bat Elytra * Added Bee Elytra * Added Cherry Blossom Elytra * Added Cloudy Elytra * Added Creaking Elytra * Added Dragonfly Elytra * Added Emperor Moth Elytra * Added Fairy Elytra * Added Ladybug Elytra * Added Luna Moth Elytra * Added Mechanical Moth * Added Monarch Elytra * Added Owl Elytra * Added Parrot Elytra * Added Red Moth Elytra * Added Sculk Elytra * Added Aetherian Armor Set * Added Angel's Armor Set * Added Armadillo Armor Set * Added Centurion Armor Set * Added Copper Armor Set * Added Cottage Armor Set * Added Crystal Armor Set * Added Devil's Armor Set * Added Fox Armor Set * Added Legionnaries Armor Set * Added Legionnaries Chainmail Armor Set * Added Melon Armor Set * Added Optios Armor Set * Added Pillager Armor Set * Added Sakura Armor Set * Added Skater Armor Set * Added Techno Tribute Armor Set * Added Turtle Armor Set * Added Warden Armor Set * Renamed and overhauled "Fabricated Goat Horn" to "Portal Horn" ### ---- =====Enchantments===== ### * Removed Arrow-/Trail enchantments from Enchantment Tables * Trail enchantments are now applicable to Horse Armor and Wolf Armor * Trail enchantments are now only triggered when a player moves forward,left or right and when equipped by wolf or horse * Night Vision no longer checks whether the player sees the sky * Added Leaf Jumper enchantment * Pegasus enchantment is now applicable to Horse Armor instead of Boots * Added Strafe enchantment * Added Scent enchantment * Added Fetch enchantment * Added Boar Spirit enchantment * Added Bear Spirit enchantment * Added Scorpion Spirit enchantment * Sacrifice is now applicable to Wolf Armor * Moonwalk is now applicable to Horse Armor * Added Curse of Undying enchantment * Added Tridents to list of valid weapons ### ---- =====World Gen===== ### * Removed Outer Wilds dimension (Portal devices will be automagically removed) * Players can now access the Outer Wilds beyond the World Border of the Overworld (again) * Chunks outside of the Overworld World Border will be deleted every monday after server restart * Dig Sites generate now more frequent * Added some new structures which can contain Key Golems and Key Golem Vaults * Removed Golden Vault from Wandering Trader Shops * Wandering Trader Shops now spawn more frequent * Celestial Watcher was removed (will be part of a future Nice Blockhead Mobs update) * Added new Temple structure (Overworld) * Players can now enter the Astral Plane by using a portal which is located in the new temple structure * Astral Plane Dimension now generates caves * Added dead tree variant of Astral Plains trees * Added Astral Garden Biome * Added Astral End Biome * Added Astral End City structure * Changed music of all Astral Plane Biomes * Changed spawning of mobs in all Astral Plane Biomes to be more different from each other: * Husks, Zombies, Skeletons, Wither Skeletons, Ghasts, Bats now spawn in Astral Desert Biome * Endermen, Bogged, Creeper, Slimes, Drowned, Guardians, Cave Spiders, Spiders, Breezes, Bats now spawn in Astral Forest Biome * Zombified Piglins, Piglins, Piglin Brutes, Blazes, Endermites, Hoglins, Magma Cubes, Bats, Black Cats now spawn in Astral Jungle Biome * Vexes, Skeleton Horses, Zombie Horses, Pillager, Evoker, Vindicator, Witches, Illusioner, Ravager, Skeleton, Bats, Black Cats now spawn in Astral Plains Biome * Silverfishes, Zombie Villagers, Wither Skeletons, Breezes, Bats now spawn in Astral Garden Biome * Shulker, Phantoms, Endermen, Wither Skeletons now spawn in Astral End Biome * Mobs spawned in Astral Desert Biome are Giants * Entities (including Players) have less gravity & higher safe fall distance in the Astral Plane dimension * Overhauled Exit Portal Structures * Players exiting the Astral Plane Dimension will now be teleported to the Overworld within a 100 block radius of the position where they left the Astral Plane * Removed Bells from Campside Structure Tents in Astral Plane to not conflict with the Nice Village Name Data Pack * Astral Plains Biome now generates Open Eyeblossoms * Sculk Shrooms now have Stripped Pale Oak Logs as stems instead of Basalt * Changed stone type of desert piler from basalt to dripstone block * Astral Desert now generates Pointed Dripstone Clusters * Dimension now generates Resin Block, Gilded Blackstone, Ancient Debris and Raw Ore Block Veins * Made Particles and Colors of Astral Plane Biomes more distinguishable * Added a remixed version of the Pillager Outpost to Astral Plains Biome * Piglinaut Structure & Pillager Outpost now generate exclusive ot each other ### ==== Katters Structures v2.1c ==== ### * added Mesa village * added Birch village * added Spider Den * added new Boss in Spider Den * added Deep Blue Labs * added Deep Blue Lab Ruins (Ruined Portal) * added new Dimension: the Deep Blue * added a way to create Portals between Overworld and Deep Blue * added Trader Outposts * added Maps to Villages, Dungeons and Villager Statues to trader Outposts Loot * added 2 new Enchantments exclusively found in Deep Blue Bookshelves * added 1 new Enchantments exclusively found by defeating the new Arachne Boss * added 1 new Enchantments exclusively found on Raj Lightning Rod and Enlightning Rod * added 7 new Villager Books * added 15 new Deep Blue Books * added Beverages sold by the Mesa Village Barkeeper * added support for Enchantment Descriptions Mod * changed the Mobs at Witch Circle * changed how structures spawn in general (less concentrated now) * removed Herobrine ### === Fixes === ### * fixed a small part of the Skyrtle missing * fixed some Cartographer Maps still pointing to the Village they were found in ### === Technical === ### * Raj Enchantment optained through Bugs will now delete themselfe from Eqipment * Raj Lightning Rods optained before this update will get the enchantment Enlightning if hold in hand for some seconds * Advancement were moved therefore, players need to obtain most again * Bosses now have Bossbars, because NMR does no longer supports Bossbars The Deep Blue is still WIP and will get more contet in future Updates ### ---- =====Mobs===== ### * Removed Elder Guardians having a bossbar * Mooshrooms no longer have a chance to spawn as the brown variant naturally * Withers won't be teleported to the height limit any longer if they're above it * Removed Villagers getting angry when opening chests * Removed Villagers gossip modifiers for trading * Removed Panda gene info in their names * Removed Spiders having a chance to place cobwebs when attacking players * Removed Glow-/ Squids having a chance to give blindness effect when a player attacks * Removed plucking of chickens by punching it * Removed extra chance for bones when hitting Skeletons with an Axe * Removed extra chance for sand when hitting Husks with a Shovel * Removed Zombies riding Zombie Horses * Ender Dragon now has a chance to drop a custom elytra instead of the vanilla one * Some mobs now spawn wearing a Key Golem on their head which always drops * Added more variants to Amemasu * Added more variants to Hermit Crab * Redstone Ghosts now always drop Redstone when killed * Blockhead Mobs are no longer affected by glow effect * Snails can now be leashed * Bat Tweaks: * increased radius and duration of glow effect when killing a Bat (50% chance for mobs within 24 block radius to get effect for 15 seconds) * added a small chance to get regeneration effect when killing a Bat (10% chance for players to get effect for 5 seconds) * Creepers Fuse Time & Explosion Radius is now indicated by it's scale (smaller = less time, smaller radius / bigger = more time, bigger radius) * Sheep renamed Jeb_ by players now also drop random colored wool * Random equipment has now a chance to be enchanted randomly * Random equipment has now random damage applied to it * Armor has now a small chance to drop (except Diamond/Netherite) * Head, main-/offhand equipment is now applied less often * Player Heads which had a fixed player skin in the past have been replaced by Heads of players which have joined the server * Mobs with player heads which have a player skin do also show the name of the player * Bogged can now also show player heads with player skins * Overhauled logic for colored Shulker Entities * Improved Scaling logic of entities * Rabbits now have increased step height to prevent them from getting stuck in corners * Rabbits now have an increased safe landing distance * Rabbits now have a chance to harvest fully grown carrots instead of decreasing crop age: * 15% chance every 5 seconds * Rabbits replant the crops * Treasure Pig loot is now controlled by loot table * Players riding Pigs now receive Resistance 3 effect * Pigs now have a chance to harvest fully grown Potatoes & Beetroots * 15% chance every 5 seconds * Pigs replant the crops * Killing a rarity mob now also gives extra experience * Revamped loot tables of rarity mobs: * Common Mob drops valuables (Emerald, Quartz, Lapis, Diamond, etc.) * Rare Mob drops a filled Bundle with one of 12 themed contents * Legendary Mob drops an enchanted Book * Mythical Mob drops enchanted Equipment * Rarity Mobs now get selected regardles of how far it's away from a player * Removed passive mobs from being selected as a Rarity Mob * Health of Rarity Mobs now increases with higher rarity * Added new Pale Garden themed messages for frightened Villagers talking when interacted * Instead of assigning Quests to random villagers, they now will be assigned to every Nitwit * Mounts can move a bit faster in water * Players don't dismount when riding a mount in water * Players riding mounts can swim with the mount by pressing the sprint key * Removed firework indicators to keep the trader safe * Increased duration of glowing effect for Trader to 15 seconds * Changed the announcement message to show where the Trader has spawned * Added Custom Names for Villager of Deep Blue Dimension * Overauled Wandering Trader trades: * Reduced number of guaranteed mob heads to 1 * Increased number of max trades being added to 7 * Added a broader variety of items (including custom hats) * Celestial Watcher was removed (will be part of a future update) * Ender Skeleton now spawns with a random head everytime instead of having a fixed one * Ender Skeleton now only has a 30% chance to spawn an Endermite when hit by a player * Changed Ender Skeletons Main Hand item to be an Netherite Axe * Illusioner, Pillager, Witch now spawn naturally at the Pillager Outpost in the End * Instead of the Golden Guardian having a random chance to spawn which increases with the amount of Piglinauts killed, it now spawns when the Killcount reaches a certain amount. * Added Actionbar Message to indicate the progress of Piglinauts killed in order for the Golden Guardian to spawn * Added a chance for the Golden Guardian to also drop Gold Ingots ### ---- =====Fixes===== ### * Azure Seeker Crossbow showing wrong textures * Ice Pickaxe having wrong custom data * Ominous Vault of Trial Towers being displayed as normal * Tag logic og Jeb_ Sheep sometimes being not applied to Sheeps when another Jeb_ sheep is around * Shields and other offhand items of random equipment being able to get dropped * Mobs getting a rarity assigned to often * Mobs getting rarity assigned way after they have spawned * Fixed Meteor Crash structure in Astral Plane not generating any loot in its chest container * Fixed Black Wool generating below Y 45 in Astral Plane * Fixed End Mobs dropping their equipment on death ###